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The Rollercoaster of Rise! on Kickstarter (Part I)

*The following is a blog post of Patrick's on BGG from December 2011 during the Rise! Kickstarter Campaign.

Living the Dream

*The following is from a previous blog post of Patrick's on BGG from June 2011

Dreams aren't often lived.

They always seem so out of reach that the possibility of having them within your grasp is immediately dismissed and we accept to settle for whatever alternate reality we justify as another dream. Far too often we convince ourselves that we aren’t living in the matrix and we readily dismiss ourselves to blissful ignorance; we then run the risk of always settling for a bland version of our lives instead of running at our dreams like a crash of rhinos.

Rise! Design Diary

"Kites rise highest against the wind, not with it." –Winston Churchill

Rise! is a simple game with a simple story, an abstract strategy that commands imagination. I wish I could tell you that its history has all the elements of a great story like inspiration, collaboration, tribulation, conquering a nation, but unfortunately...wait a minute. This is my story, and I can tell it however I want. Well, well, well, as a matter of fact, Rise! has exactly those things! All of them!

Inspiration: Beginning to Rise!

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